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Augmented and Virtual Reality in Education

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The standard PowerPoint presentation has given way to animation. A thousand words are worth a thousand pictures. Augmented Reality assists us in doing this. Rather than reading a chapter, visualizing the content will be more beneficial. This allows pupils to have a deeper grasp and insights into the subject. Furthermore, by providing engaging experiences, Augmented and Virtual Reality keep students interested in new learning.

AR merges the real and virtual worlds, augmenting the actual environment in real time with computer-generated virtual things. AR and VR have grown more accessible since they no longer require specialist equipment and can be utilised on mobile devices. Students will study interactively like never before thanks to AR and VR. These new technologies are not restricted to any one student age group.

It may not be present in every school or institution now, but it will be in the future years. That is why this course focuses on a platform that blends AR, VR, and coding and is simple to use by both professors and students. This platform CoSpaces Edu allows students to design their surroundings using code blocks or even without coding, with the option of subsequently deciding whether their settings should be viewed as augmented reality or virtual reality environments.

Who this course is for

  • Educators, students, parents, IT Specialists, programmers